Mar 29, 2007, 07:49 PM // 19:49
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#61
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by SirJackassIII
18 Dungeons of variable (though high) difficulty made by Asurans/Dwarves/something else that tries to kill you. Based on NF dungeons (I'm hoping not like DoA and rather Jokanur Digging <.< )
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I'm with you, some of Nightfall's "dungeons" were complete and utter garbage.
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Mar 29, 2007, 07:59 PM // 19:59
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#62
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I think all of these class combo suggestions could easily be implemented with a rather easy change (that I'm sure has been suggested before).
Let secondary skills be maxed out!
Primaries would still be the Primary (!) reason for picking a certain Class.
Secondary classes would suddenly become much more useful. Yes, this would radically change Guild Wars. Yes, this might lead to unbalanced class combinations (limit to PvE only?) Yes, some primaries (Elementalists!) would have to be reworked to actually be useful.
But, in the end, I think the benefits of opening up true class combos outweigh the drawbacks.
EDIT: This could happen because armor is being reworked.
Last edited by Mordakai; Mar 29, 2007 at 08:03 PM // 20:03..
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Mar 29, 2007, 08:05 PM // 20:05
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#63
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Academy Page
Join Date: Feb 2005
Location: Philippines
Guild: Maguuma Assassins [MagA]
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Makes you wonder if we'll be seeing armor drops that you can wear.
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Mar 29, 2007, 10:17 PM // 22:17
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#64
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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How exactly will an MM work in a persistent world?
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Mar 29, 2007, 10:20 PM // 22:20
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#65
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Pre-Searing Cadet
Join Date: Mar 2007
Location: Canada
Guild: Dead Guardians[Dead]
Profession: E/
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IMO the core classes will probably stay, but the faction/nightfall classes might be deserted. They will probably introduce new classes too, so we should not really worry about it till the time comes.
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Mar 29, 2007, 10:29 PM // 22:29
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#66
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by hallomik
How exactly will an MM work in a persistent world?
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Consider in the persistant world you'll have to rely on events for things to kill... probably not very well.
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Mar 29, 2007, 10:52 PM // 22:52
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#67
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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I think Necro curses will be moved to mesmer and necros will gain ritualist spirits.
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Mar 30, 2007, 12:28 AM // 00:28
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#68
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Academy Page
Join Date: Feb 2005
Location: Philippines
Guild: Maguuma Assassins [MagA]
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Quote:
Originally Posted by Kool Pajamas
I think Necro curses will be moved to mesmer and necros will gain ritualist spirits.
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I second that.
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Mar 30, 2007, 01:32 AM // 01:32
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#69
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Dj Tano
Jumping and moving durning combat = *puke*
What, is gw2 going to be a wow clone?
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Yeah, who ever moves in combat? Every GvG I stand stock still.
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Mar 30, 2007, 01:35 AM // 01:35
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#70
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Jungle Guide
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Jumping and moving during combat = WoW?
Ok. Are you people doing this on purpose just to be annoying?
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Mar 30, 2007, 01:46 AM // 01:46
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#71
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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I sincerly hope the dervrish doesn't get canned. ITs a really awsome calss taht with some work would be just as fun to play. Anyone whos played Soul Caliber 3 knows how kool scythe weilding holy warriors are!
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Mar 30, 2007, 01:47 AM // 01:47
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#72
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Quote:
Originally Posted by MSecorsky
Consider in the persistant world you'll have to rely on events for things to kill... probably not very well.
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Its likely hat you'd have to rely on blood magic to score your first kill and then start the MM cycle.
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Mar 30, 2007, 02:22 AM // 02:22
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#73
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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Quote:
Originally Posted by Demilikos
I second that.
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If that happens, I will go postal. Don't take my curses away!
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Mar 30, 2007, 03:01 AM // 03:01
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#74
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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I like the speculation in this thread about merging professions in GW2 so I'll throw in my 2 cents. What I would like to see and would make the most sense would be:
Warrior/Paragon merger - Standard Tank and moderate DPS
Both have high armor and carry shields. and both classes are party "leaders" so this would be a natural merger. What I envision for this class is simlar to the spartan warriors from the movie 300 except they'd probably with heavier armor, since they'd be tanks.
Increase the damage done by throwing spears. If you were hit by a thrown spear in real life I bet you'd take more "damage" than if you were hit by an arrow. Why in Guild Wars does an arrow do 15-28 and a spear do 14-27 damage then? To compensate for spears being more powerful only let them be thrown once, and then they need to be retrieved. Spears can also be used in melee, but they would have lower DPS then faster swinging weapons. At melee range a warrior would preferably use an axe or sword. I don't know where a hammer would fit into this playing style. Maybe move the hammer to a profession that specializes in heavy weaponry such as a Barbarian.
Ranger/Assassin - Agility class with high single target DPS
At range the player would use bow, crossbow, or darts. At melee range the player would unsheath daggers and use those.
Elementalist/Dervish - All purpose AoE nuking specialist
Elementalist skills have ranged and melee range AoE and Dervish portion of skills are melee range AoE. Blending of the 2 would make a good nuke class.
Necro/Ritualist - Support class with hexes, minions/spirits , and "dark healing" to support monks.
Monk - unchanged
Mesmer - UNCHANGED best class in a MMO ever... the Master of Counters
New professions which could be race specific:
Norn - shapeshifter
Humans - barbarian or paladin
Asura - engineer (explosives and gun specialist)
Charr - shaman
Sylvari - ?
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Mar 30, 2007, 03:10 AM // 03:10
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#75
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Jungle Guide
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Quote:
Originally Posted by Kalki
Increase the damage done by throwing spears. If you were hit by a thrown spear in real life I bet you'd take more "damage" than if you were hit by an arrow. Why in Guild Wars does an arrow do 15-28 and a spear do 14-27 damage then?
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Spears base damage are already pretty damn powerful. They're pretty much a ranged sword. And you want them to do more damage? Craziness.
Oh and in real life, I'd think, depending on the bow, that arrows would do more damage than a spear thrown by mere human strength.
Quote:
Originally Posted by Kalki
To compensate for spears being more powerful only let them be thrown once, and then they need to be retrieved.
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That is just a horrible idea.
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Mar 30, 2007, 03:32 AM // 03:32
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#76
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Unless a spear hit me in the little toe or just nicked me it's doing a lot more damage then 14-27. A spear should do more damage if it hits, then an average sword swing, because it is always a penetrating motion. Most sword or axe swings are a slashing motion, which would do less damage unless then landed just right in which case you'd be dismembered. Sword thrusting motions like the Final Thrust skill for example should do more damage on average.
Maybe a character could retrieve his spear magically (although I think it's kinda cheesy), but it should take a lot longer than it currently does. Watching a Paragon chuck 30 spears a minute is really silly.
Anyway, it's all just speculation. It'll be interesting to see what Anet does.
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Mar 30, 2007, 03:36 AM // 03:36
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#77
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Jungle Guide
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Quote:
Originally Posted by Kalki
Unless a spear hit me in the little toe or just nicked me it's doing a lot more damage then 14-27. A spear should do more damage if it hits, then an average sword swing, because it is always a penetrating motion. Most sword or axe swings are a slashing motion, which would do less damage unless then landed just right in which case you'd be dismembered. Sword thrusting motions like the Final Thrust skill for example should do more damage on average.
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Do you not understand that this is a game?
Quote:
Originally Posted by Kalki
Maybe a character could retrieve his spear magically
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What's the difference from what we have now?
Quote:
Originally Posted by Kalki
Watching a Paragon chuck 30 spears a minute is really silly.
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Again, do you not understand that this is a game? And what's the difference between that and a Ranger firing an infinite supply of arrows?
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Mar 30, 2007, 03:41 AM // 03:41
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#78
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I could definately see a return of the D2 Amazon. The Ranger as it is, mixed with spear/javelin chucking of the Paragon, and added a two-handed spear/pike melee style. Oh yeah, I'm playing that. I miss the Amazon...
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Mar 30, 2007, 03:53 AM // 03:53
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#79
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Summoners of Forgotten Gods
Profession: W/Mo
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Quote:
Originally Posted by The Ernada
What's the difference from what we have now?
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Keep reading... "but it should take a lot longer than it currently does."
Geez some people can't handle a little bit of open-mindedness and creative thinking.
Anyway, thanks for your criticism. I'm through with speculation on this for now.
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Mar 30, 2007, 03:55 AM // 03:55
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#80
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Jungle Guide
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Quote:
Originally Posted by Kalki
Geez some people can't handle a little bit of open-mindedness and creative thinking.
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Open mindedness and creative thinking? I thought you were the one complaining about how silly it was for spears to do little damage and how silly it was for a Paragon to chuck 30 spears in one minute.
But I guess I'm the narrow minded one eh?
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